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Texture Array Essentials

Texture Array Essentials

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Devlog

  • v1.1.3
    January 21, 2026 by William Schack
    CHANGELOG Automatically getting texture formats list, only allowing ones that your system supports and are not obsolete Automatically checking compressed formats Removed linear array warning Updated r... Continue reading
  • v1.1.2 Unity 6.1+ Support
    November 15, 2025 by William Schack
    CHANGELOG Added support for Unity 6.1+ Fixed obsolete and depricated values and calls... Continue reading
  • v1.1.1 Issues Page
    August 09, 2025 by William Schack
    CHANGELOG Added issue submission details to the docs Created a github issues page to make it easier to manage https://github.com/WilliamSchack/Texture-Array-Essentials-Issues... Continue reading
  • v1.1.0 Texture Format
    February 21, 2025 by William Schack#v1.1.0
    This update adds a texture format option for creating texture arrays, replacing the previous compression toggle It includes the formats: DXT1 DXT5 RGBA32 ARGB32 Alpha8 ARGB4444 RGB24 RGB565 R16 RGBA44... Continue reading
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