v1.1.0 Texture Format


This update adds a texture format option for creating texture arrays, replacing the previous compression toggle

It includes the formats:

  • DXT1
  • DXT5
  • RGBA32
  • ARGB32
  • Alpha8
  • ARGB4444
  • RGB24
  • RGB565
  • R16
  • RGBA4444
  • BGRA32
  • RHalf
  • RGHalf
  • RFloat
  • RGFloat
  • RGBAFloat
  • RGB9e5Float
  • BC4
  • BC5
  • BC6H
  • BC7
  • RG16
  • R8
  • RG32
  • RGB48
  • RGBA64

CHANGELOG

  • Replaced compression toggle from create and configure windows with texture format
  • Texture Array creation now requires a texture format instead of a compression bool
  • TextureArrayGUIDrawer now requires a texture format instead of a compression bool

Files

Texture_Array_Essentials_v1.1.0.unitypackage 34 MB
57 days ago

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