v1.1.0 Texture Format
Texture Array Essentials » Devlog
This update adds a texture format option for creating texture arrays, replacing the previous compression toggle
It includes the formats:
- DXT1
- DXT5
- RGBA32
- ARGB32
- Alpha8
- ARGB4444
- RGB24
- RGB565
- R16
- RGBA4444
- BGRA32
- RHalf
- RGHalf
- RFloat
- RGFloat
- RGBAFloat
- RGB9e5Float
- BC4
- BC5
- BC6H
- BC7
- RG16
- R8
- RG32
- RGB48
- RGBA64
CHANGELOG
- Replaced compression toggle from create and configure windows with texture format
- Texture Array creation now requires a texture format instead of a compression bool
- TextureArrayGUIDrawer now requires a texture format instead of a compression bool
Files
Texture_Array_Essentials_v1.1.0.unitypackage 34 MB
57 days ago
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Texture Array Essentials
Easily create, modify, and use Texture2DArrays through simple menus or custom GUI of your own!
Status | Released |
Category | Assets |
Author | William Schack |
Tags | 2D, 3D, Asset Pack, Graphical User Interface (GUI), No AI, Shaders, Simple, Textures, Unity |
Languages | English |
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