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Texture Array Essentials allows you to easily use Texture2DArrays in your workflow with no hassle at all, whether that be creating or modifying them, assigning textures through a custom inspector, or reading textures in a shader, TAE makes it easy!

Ontop of the easy creation and modification of texture arrays, TAE also includes a simple to use system to handle the constantly changing indexes of textures in an array to check exactly where a texture has been placed with no extra work required!

Easy Creation/Modification

  • Create and modify Texture Arrays with ease in the custom windows
  • Many settings to change the output array
  • Allows texture resizing for mismatched resolutions

Simple GUI Implementation

  • Easily add fields into your custom inspector to directly modify a texture array
  • Includes a in depth array GUI drawer to track a textures index and ensure that you are assigning to the correct place
  • Automatically handles creation and modification of a texture array

Shader Functions

  • Includes shader functions to easily access a texture array at any index without the hassle of changing indexes
  • Easily check if a texture is assigned in the inspector

Full Documentation

  • Includes tutorials on the create/modify windows and setting up your own material with the custom GUI and shader functions
  • Each script is fully documented with code samples

Compatibility

  • Supports Built-In, URP, & HDRP render pipelines
  • Tested and working in Unity 6, 2023, 2022, & 2021

License

Texture Array Essentials is an Extension Asset under the Unity Asset Store EULA. Because of this a team using this asset should buy a copy for each member that needs to use Texture Array Essentials.

Purchase

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In order to download this asset you must purchase it at or above the minimum price of $13.99 USD. You will get access to the following files:

Texture_Array_Essentials_v1.0.0.unitypackage 29 MB

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