
Repetitionless
A downloadable asset for Windows, macOS, and Linux
Tutorial
Documentation | Issues/Support | Email | Asset Store
Remove visible texture tiling in seconds with a drop in replacement for lit materials and terrains. Repetitionless gives good looking variation to materials with minimal setup and no shader knowledge required!
It is as easy as creating a regular or terrain repetitionless material and assigning it to an object or terrain. Each material can be individually customised with many different settings and features
On top of the premade shaders, repetitionless also includes many sub graphs to implement repetitionless features into your own shaders! It also includes fully documented scripts used to create the GUI for the premade shaders that you can use to speed up your inspector creation
Designed for use with seamless textures
Easy To Use
- Includes simple custom inspectors
- Drop in replacement for regular materials
- Support for packed textures
- Smoothness and roughness support
- Opaque, Cutout, and Transparent surface types
- Texture support for Albedo, normal, metallic, smoothness/roughness, occlussion, and emission maps
- All features have in many settings
Many Toggleable Techniques
- Break up texture patterns with voronoi based variation
- Change the material or tiling at a distance with distance blending
- Blend a seperate material ontop of the main material with material blending
- Remove texture stretching at all angles with triplanar sampling
- Add custom detail textures or noise with macro micro variation
Terrain Support
- Support for up to 32 terrain layers
- Support for all terrain features
- Automatic material and terrain syncing
- All techniques are toggleable per layer
Sub Graphs Included
- Includes custom sub graphs for all the individual features
- All sub graphs are fully documented
- Allows you to create your own shaders with the repetitionless features
Samples
- Includes 3 samples:
- Comparison to the lit shader
- Flat scene to experiment with the features
- Terrain scene with multiple layers setup
Performance
- Performance is similar to Unity's terrain shader when using the core noise feature
- Additional techniques can be enabled to balance visual quality and performance
Full Documentation
- Includes tutorials on how to create and customise repetitionless materials, as well as your own shaders or scripts
- All scripts, shader code, and shader graphs are fully documented
Constant Support
- I want to continue improving this asset as much as possible, so I will be active responding to queries that anyone has for as long as possible
- To contact me about the asset you can: Submit an issue (Bug Report, Feature Request), Create a discussion (Questions, General Discussion), or email me
Compatibility
- Supports Built-In, URP, & HDRP render pipelines
- Tested and working in Unity 6, 2023, 2022, & 2021.3
Third Party Notice
- The asset contains the following:
- Keijiro Noise (Simplex, Classic) under the MIT License
- The samples contain the following: (These are only included if the samples are imported and are not required)
- Dan Greenheck EZ Tree under the MIT License
- Polyhaven Textures under the CC0 License
See the Third-Party Licences.txt file in the package for more details
License
Texture Array Essentials is an Extension Asset under the Unity Asset Store EULA. Because of this a team using this asset should buy a copy for each member that needs to use Texture Array Essentials.
| Updated | 1 day ago |
| Status | Released |
| Category | Assets |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | William Schack |
| Made with | Unity |
| Tags | 3D, Asset Pack, No AI, Shaders, Textures, Unity |
| Average session | A few seconds |
| Languages | English |
| Links | Documentation, Asset Store, GitHub |
Purchase
In order to download this asset you must purchase it at or above the minimum price of $47.99 USD. You will get access to the following files:











Comments
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Cool assets, very usefull for the devs.